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Warhammer 40k Space Marine
First I just want to say hi to everyone my name is john (not
to get mixed up with the other john) I'm new to the site. I'm the resident
trophy/achievement "expert" but with that being said lets jump into
this review.
Perception 1: Visuals
This Game is absolutely
beautiful the graphics are an easy 10. The map is set up in true Warhammer
40k regale and flare; with the blood, gore, and absolute carnage seen in a
world… exactly what any true Warhammer fan would come to expect from this
series. With that said I would like to point out that that the entire game
(which is moderately long against today's standard) takes place on the same
planet so the scenery does get kind of boring after a while, but other than
that visually this game does not disappoint.
Perception 2: Game play and mechanics
This game defiantly gives you the feel of an actual space
marine, giving you the ability to charge into a horde of Orcs and come out on
top, but certain mechanics get old quick. First off the healing mechanic, while
you do have an over shield the regenerates while outside of combat the only way
to recover actual health is to stun an enemy then hit the button that pops up
over there head to execute them, I have to give relic props for originality on
this, but it does get annoying quick especially when you have to chain this back
to back to back just to stay alive when facing a medium to large horde of Orcs.
Second is the combat mechanic it kind of feels like god of war plus guns. Most of the guns do very little damage and the ones that actually do any significant damage have very little ammo, so most of the time you're just button smashing your chainsaw sword/power axe. But now let's talk about the good things the jet pack mechanic was a lot of fun, and very well put together. The fact that it only appeared a few times in the game made it so that it didn't really get repetitive like some of the other mechanics.
The other thing I really liked where the "hidden" servo skulls because every time you found one it would play an audio recording revealing a little piece of lore about the current situation. Overall the game play is a lot of fun but only in short bursts. I found myself only being able to play the game for about 2 hours at a time with the exception of the ending because I knew I was so close to beating it.
Second is the combat mechanic it kind of feels like god of war plus guns. Most of the guns do very little damage and the ones that actually do any significant damage have very little ammo, so most of the time you're just button smashing your chainsaw sword/power axe. But now let's talk about the good things the jet pack mechanic was a lot of fun, and very well put together. The fact that it only appeared a few times in the game made it so that it didn't really get repetitive like some of the other mechanics.
The other thing I really liked where the "hidden" servo skulls because every time you found one it would play an audio recording revealing a little piece of lore about the current situation. Overall the game play is a lot of fun but only in short bursts. I found myself only being able to play the game for about 2 hours at a time with the exception of the ending because I knew I was so close to beating it.
Perception 3: Multiplayer
Let me start by saying I'm not normally one for multiplayer
but this game deserves a shout out especially for its customization features
you can design a space marine or chaos space marine literally anyway you want. There
are preset armor sets and chapter colors that a perfect renditions of the 40k
universe. As well as giving you the ability to completely make your own chapter
with piece by piece armor selection (even if you want the right shoulder pad to
be different then the left).
The color options are also phenomenal allowing you to detail every aspect of your space marine your way, not to mention that they kept the colors names the same as the games workshop names so it's easy to find the color you use to paint your physical army! Now on to actual the multiplayer portion of the game play disappointing to say the actual multiplayer game play isn't that much different then Call of Duty. The only major difference is there are classes you can choose from that specialize in different combat styles. But everything else is similar; the leveling system, custom load outs, perks, the list goes on.
The color options are also phenomenal allowing you to detail every aspect of your space marine your way, not to mention that they kept the colors names the same as the games workshop names so it's easy to find the color you use to paint your physical army! Now on to actual the multiplayer portion of the game play disappointing to say the actual multiplayer game play isn't that much different then Call of Duty. The only major difference is there are classes you can choose from that specialize in different combat styles. But everything else is similar; the leveling system, custom load outs, perks, the list goes on.
All in all I had fun playing the multiplayer for a bit but
the customization is by far the big selling point on this games multiplayer out
of all the other bitz it brings.
Perception 4: Story (Spoilers, Soo ’umies be warned! )
The story of the game follows the Warhammer 40k universe
very well. but I feel as though the story fell just short of epic several times
one key time is when you finally get to the titan you've spent so much time
trying to get to. You don't even get to control it instead you have to stand on
top and defend while the other space marines just take aim with the main cannon
and fire. Over all the story was pleasant though, and eventually led to a nice
twist of fate about 3/4th through the game when the chaos space marines make an
appearance and take the story away from the repetitive Orc hordes.
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